AI Insights · Timothy · July 2021
Top 5 3D Cartoon Games on Android in Chile Q2 2021
The top 5 3D cartoon games on Android in Chile during Q2 2021 showed diverse trends in downloads, revenue, and active users, with some apps peaking mid-quarter and others maintaining steady growth.
During the second quarter of 2021, the top 5 3D cartoon games on the Android platform in Chile showcased varied performance metrics. The data, provided by Sensor Tower, highlights trends in weekly downloads, revenue, and active users for these popular games.
Crash Bandicoot: On the Run! from King saw a notable decline in weekly downloads, from approximately 82K at the start of the quarter to around 6.5K by the end. Weekly revenue followed a similar downward trend, starting at around $6K and dropping to about $466. Active users also decreased significantly, from roughly 362K to around 82K over the quarter.
PK XD: Fun, friends & games by Afterverse Games experienced relatively stable weekly downloads, maintaining figures between 24K and 32K. The app's weekly revenue showed a gradual increase, peaking at around $7.9K by the end of June. Active users demonstrated steady growth, starting at approximately 180K and ending the quarter at around 211K.
Sculpt People from CrazyLabs LTD had a varied download trend, peaking at around 36K in late May before stabilizing at approximately 28K by the end of June. Active user numbers followed a similar pattern, starting at about 64K and fluctuating to end at around 63K.
Imposter Smashers Fun io game by Xiaolin saw a significant rise in weekly downloads early in the quarter, peaking at around 38K in mid-April before tapering off to about 9.6K by the end of June. Revenue, although minimal, showed a slight increase towards the end of the quarter, reaching around $13. Active users peaked at approximately 69K in mid-April and ended the quarter at around 42K.
Talking Tom Gold Run by Outfit7 Limited displayed a steady increase in weekly downloads, from around 12K at the start of the quarter to approximately 20K by mid-June. Weekly revenue also grew, reaching about $943 in mid-May before stabilizing around $601 by the end of June. Active users remained relatively stable, starting at approximately 201K and peaking at around 220K by mid-June.
For more detailed insights and data, visit Sensor Tower.